Log #4 | Mid-Jam Major Release: Beta 0.1


Beta Release 0.1

Urbanity 

This will mark the 1/2 point of the GameJam and this log commemorates the current Build.40 as the the Beta release, with the first display of multiple endings and achievements. The skeleton of the complete worker story path in this demo is complete, with only work to be done on the Snakes and Ladders story-line :
The story of Metropolis has been told in this homage as your play thorough can be divided into the thinker or worker path

As you play in the work path, you must work to pay rent while facing the constant barrage of fee's and taxes the Urbanity life style levees against it's working class.

Can you earn enough to pay of your rent twice to make it up the electric lift or will your subterranean metro jams leave you out of cash. 

Known Bugs:

  • Thinker Music too Long
  • No Thinker Path
  • Level 2 for worker:
    • No Music
    • No Challenges 
  • Missing Endings and Achievements
    • Need two for thinker path
    • 3 more endings
      • Secret is if all completed

ToDo and Wrap:

  • Build Workers Path
  • Complete SAL
    • Dice Animation
    • More Builds
    • Shoots and Ladders
      • "Subway Jams and Electric lifts"
  • Document and Clean up presentation

Moved all Dev Logs from Game to This Dev Log to clean up and focus on release.

As of now Game is fully playable and has more to be completed in remainder of the Game Jam, ~ 1 week of work can be committed at this time before submission .

Main Goals that remain:

~~~First 1/2 of game jam Notes:~~~~~

~~~~~ 1/16 Update: Build 40


  • Added V/O
  • Added Rough Level 2 / Final Level for worker
    • Just the Layout / Creation of the game board and camera mover
      • Snakes and Ladders style game

1/14 Update: Build 39 "Due to high demand on our systems, previous conversations are temporarily unavailable"

Over the last few days have not been too active except in thinking and seeking feedback. Posted game dev log publicly to solicit feedback from the thread associated in the Game Jam. Didn't get much from there, but shared with some friends: Friend 1 - 

"Felt the game was too much like work"

Used an auto-clicker to reach 666$ 

This was in the mid-200 days in.

Friend 2 -

They felt the theme goal achieved, provided ideas, offered to use their Voice over as in game audio.  Starting today - Bug Chase -

private bool initializing = falseprivate void InitializeMaze() { if(initializing) return; initializing = trueif(grid!=null) { for (int x = 0; x < grid.GetLength(0); x++) { for (int y = 0; y < grid.GetLength(1); y++) { grid[x, y].visited = false; grid[x, y].walls = new bool[] { truetruetruetrue }; } } } else { Grid gridScript = FindObjectOfType<Grid>(); // Assign the grid from the Grid script to the MazeGenerator script grid = gridScript.grid; initializing = false; InitializeMaze(); } initializing = false; }

TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 51152

add Game Manager at root scene, clear resets

worker audio too long

  • More Scenes
  • Union Day charges
  • Thinker Game

~~~~

1/9 Update: Build #37 -Removed Hover Text Scale Effect Game Manager:

  • Tracking Score:
    • Rent (Pay 3 times, unlock secret ending
    • Days (100 days secret ending)
      • Both (best worker ending)
    • Cash
      • Game Over from -3 dollars

Game Play for Worker game established:

Worker game is a single button clicker game, where you must press the button to earn cash. On every 3rd day (currently) a 1$- is hit and on the 15th a 4$- in addition.

  • Will scale these based on rents paid and days, plus add random.

Working on gathering outside feedback on alpha game: Posted a Dev log last night and shared 'metro' password for early access in hopes of feedback.

To-Do:

Build Achievements (still())

Build Thinker assets and route

Figure out music rights -Think I am okay ATM, good to know.

~~~~

1/8 Update Build 33: Dev Log Update #3

1/7 Update Build 31   

1/6 Update: Build 15 26

render/FPS issues - Need to instantiate

UI - almost there, need to understand more 

1/4~~~~ Test Build Upload: v 11    14 - Added Info -Added Title -Cleaned Splash Bugs Resolved: +Double Click Issue

  • This was hard: -Created many attempts, few with success To Do Done: +Added ChatGPT to git. 1/3~~~

Test build 9.1  Audio and working UI + Mute Button

  • Need to clean up Submission Art
  • Create Story
    • Bugs:
      • Double Click Issue
    • To Do:
      • GitHub Hosting of Code
      • Documentation of ChatGP3 Conversations

~~~End Dev Log~~~

Files

Build.40.zip Play in browser
Jan 17, 2023

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