Log #3 | Metro Worker Alpha


Dev Log #3

Alpha Release - Urbanity



For the game jam hosted on itch.io called Gaming like it's 1927, I was inspired by Fritz Lang's Metropolis in terms of aesthetics and themes. The concrete architecture and underground cities in the film perfectly capture the class struggles depicted in the story, which are still relevant today. As a solo developer, I used AI as both a creative and technical partner in the development of this game. My goal was to create a game similar to Rotwang in the original film, where it's not clear whether it's me or the machine creating the game. I utilized OpenAI's Dalle and ChatGPT to generate prompts for images and code that are now integral parts of the game. Overall, the goal of this project was to explore the relationship between humanity and technology, using the themes and aesthetics of Metropolis as a foundation.```






Urbanity today - Build 33

password: metro


This is a functional alpha release of the game I hope to polish over the next month.

There is a working Title Screen, where the game opens story mode with two selections.

  • There is a goal to have a multipath system, at this time, all choices lead to worker path
    • Selecting Thinker does take to alt-exit and text out of menu, but then continues worker path


The Worker path Game concept is still WIP but the idea is as follows:

  • Press Wheel and get random amount of $
    • get Taxed and pay union dues to lose 

After 21 days cycle restarts after buy menu

  • Must be 30 days > last buy
    • Buy Upgrades, Real Story, Achievements, Ending, In-Game Cosmetics.

Progress the story of the Film over the course of playing. 


Bug and To-Do Notes:

  • UI
    • The Scale on Hover is still giving me problems

To Do:

  • Build Thinker Route
    • Different but Similar gameplay?
  • Build Achievements
    • how many?


      • Union Dues
      • Days Worked
        • Etc.

Files

Build.33.zip Play in browser
Jan 09, 2023

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